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Disposal Facility’s capacity is now 5 times larger.Engine will no longer consume logs while there’s a zero need for energy in the connected power grid.Workplaces now only consume energy while actually operating.Need bars now have a small area that’s always displayed to better communicate that the need has a non-zero value.īalanceEverybody loves playing with numbers!.Wellbeing score required to unlock the Iron Teeth has been adjusted but still requires a similar amount of progress.Needs are no longer equal in the wellbeing scores - harder-to-fulfil needs give more wellbeing.Beaver needs that had a boring “no effect” tooltip have received short descriptions.Base life expectancy has been increased, so if Shelter is above 0, the average lifespan remains the same. With Shelter below 0, beavers suffer from -20% Life Expectancy.
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TIMBERBORN MECHANICAL WATER PUMP UPDATE
Needs system rework - cont’dFood and Water (previously: Thirst and Hunger) were updated in the initial Update 2 release, now Sleep and Shelter get a similar treatment. Found in the wild or grown by Foresters, and cut by Gatherers. A good doctor working here produces and distributes Medicine to beavers resting on Medical Beds. And if you have an access to Medicine, it is super effective! Beavers visit this to sharpen their broken teeth while hoomans squirm at a thought of how this torture device works. New building: Teeth Grindstone (1 slot).Installed directly in water, this compact attraction ensures your beavers stay in water for a longer period of time. New building: Water Jet (Iron Teeth-only, 1 slot).Thanks to its long pipe submerged in water, this thing makes your beavers wet even if they’re working well above the water surface. New building: Shower (Folktails-only, 1 slot).Temporary statuses - countermeasuresAlright, alright, we don’t want your beavers to just suffer! The chance of receiving and the duration of a received injury differ between workplaces. Injuries decrease walking speed by 50% and cause the beaver to refuse to work until healed.
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